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Valhalla Knights details in lengthy interview


GameZone recently interviewed Jimmy Soga, Assistant Localization Producer of the upcoming PSP-exclusive RPG Valhalla Knights. Like in most RPGs, the main hero seems to have lost his memory, and must go on a journey to find out the truth behind his past. And also like in most RPGs, his destiny will most likely intertwine with the fate of the world. Pretty dramatic, no? The interview is very, very long, so for those of you that are too lazy to read it all, here are a few excerpts:
  • Character customization is key: you can customize the main character, and all the playable characters that join your party. "You are able to select the race, gender and job class of additional party members you hire (create)."
  • Each character can carry more than one weapon: "Backup weapons can also be equipped on a character and can be switched out almost instantaneously during battle. For example, if your thief starts running low on HP during melee combat with a sword, you can back him away and switch to a bow and arrow to continue with ranged attacks from a safe distance."
  • The game features a relatively unique leveling mode, where your physical strength and class skill level are independent of each other. So, if you switch classes, you won't lose any of your physical strength. (Read the full interview for a good example.)
  • "Valhalla Knights offers a 2-player versus mode as well as a co-op mode... The co-op mode features 30 co-op missions exclusive to the multi-player mode."
So what do you guys think? It seems like the game's going to be loaded with features. The game was one of IGN's favorites at Tokyo Game Show, and I can see why.

New Killzone screens show off multi-player features

New Killzone screens show off multi-player features
Those nice chaps at Games Radar have just posted some mouth-wateringly new Killzone: Liberation screens that show off the game's multi-player and the single-player squad-command system.

In case you didn't know, Killzone will feature six-player Ad-Hoc multiplayer modes including Deathmatch, Team Deathmatch, Assault and Capture the Flag, in addition to a complete two-player co-op mode.

There is infrastructure support in the works, but it won't be available with the game when it ships on Halloween.

The squad-command system is pretty interesting. "Hit the command button and the fighting slows to a crawl, giving you time to pick out specific targets or positions for your squad without pausing the danger around you, keeping the battles tactical but tense," according to Games Radar.

Brothers in Arms D-Day revealed

We knew a new Brothers in Arms game was heading to the PSP. It just took a really long time for any info to be revealed. Ubisoft just unveiled Brothers in Arms: D-Day, which will be exclusive for the PSP handheld. You'll be able to command a Bazooka team, use an MG42 and fire mortar rounds. Supposed additions include surprise attacks, improved AI and destructable cover points. Better yet, it'll feature a co-op mode. The game will be launching in November, a few weeks after the eerily-similar Medal of Honor Heroes.

[Via IGN]

Cannon Fodder announced


The retro games keep on coming back. IGN has an exclusive where they reveal the very first details and screenshots of Codemasters' upcoming game Cannon Fodder, a remake of the classic Commidore Amiga game. But unlike most of the other retro games that we've seen, this goes the extra mile and is a real remake: with new graphics and gameplay, updated for the current generation. You and a team of soldiers will fight it out on-foot and in vehicles, while being able to call air strikes and radar sweeps. The game will offer four player deathmatch and co-op modes.



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