
Note: This edition was delayed due to New York Comic Con.
Every Saturday, PSP Fanboy will answer your burning questions. If you have a question for the team, send an e-mail to andrew @ pspfanboy.com with the subject "Ask PSP Fanboy."
Q: The Mega Drive was 16-bit, the PS1 was 32-bit, the N64 as 64-bit, and the PS2 was 128-bit. We don't use the word "bit" with the new genrations of consoles. Why is that?
A: Bits simply don't matter anymore. Why? Because most information you'll need will fit into 32 bit packets. Also, what are we measuring bits from? We have multiple CPUs, GPUs (and even PPUs) in modern gaming equipment, all of varying bit qualities. The PSP has a 32-bit CPU with a 128-bit bus and a GPU with a 256-bit bus. However you want to spin that, that either means the PSP is a 32-bit or a 256-bit system. Hopefully, this proves how useless these "bit" numbers are in determining performance.












