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PSP Fanboy review: Warhammer: Battle for Atluma

PSP Fanboy review: Warhammer: Battle for Atluma
When I first heard of Warhammer: Battle for Atluma's pending release on the PSP, I got really excited. I've never played a Warhammer game, but I am a big fan of Magic: The Gathering and have been waiting for a good collectable card game for the PSP for a long time.

Unfortunately, it looks like I may be waiting a little longer for that game.

Now don't get me wrong, Battle for Atluma isn't terrible game, but I don't think it's going to win over many newcomers to the Warhammer universe.

Continue reading PSP Fanboy review: Warhammer: Battle for Atluma

OMG! Yu-Gi-Oh! tag teams the PSP

With approximately 27 Yu-Gi-Oh! games on the Game Boy platform, you'd think that the PSP would get with the trend fad program with its own version of the mega-popular children's card game. Well, in September, Japanese gamers can partake in some widescreen card dueling set in the GX universe. Anyone that remembers finding link cables for the GBA will breathe a sigh of relief knowing that Tag Force will feature four player battles wirelessly. American gamers will only have to wait until November, and the game will feature voice acting and animation from the series, now running on Cartoon Network.

Sony fights back: their battle against homebrew

The battle between the homebrew community and Sony has been a long, bloody fight. With Sony finally playing the legal card against homebrewers, PSP 3D takes a retrospective look at the history of Sony's struggle. They claim that Sony has been getting more desperate, and a bit angrier, as seen by this quote from a Sony programmer: "Overall it's [homebrew] frowned on. Our tech guys have gotten madder and madder lately, and it does void your warranty."

The complete article has tons of interesting tidbits. Of particular interest is the infamous GTA exploit which allowed for homebrew to be run even with the most recent firmware release during that time:
"The GTA hack operated in a way which utilized the game's in-game SYSCALLs (system calls) in order to run arbitrary code. This is why kernal (full PSP hardware/software IO access) mode via the hack was impossible; you are only allowed to code as much as the SYSCALLs availability, therefore, advanced SYSCALLs, like those for VSH (update mode) or kernal mode were unavailable for use, simply because GTA: LCS didn't utilize them. This fact brought upon the problem of concern for Sony's engineers. They'd have to release a firmware update which jumbles up the method of loading SYSCALLs in order to prevent homebrew from being loaded. Not easy stuff, really, especially when you need to maintain the working status of all the retail UMD games already released and sold."
[Via PlayStation.com boards]




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