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Posts with tag SegaNerds

Level editor abandoned in Crush (but could appear in sequel)


This awkwardly-worded headline does a horrible job at conveying the incredible excitement that surged through me when reading Sega Nerds' interview with Zoe Mode. Paul Mottram, producer of Crush, revealed that there was an in-game level editor used by the developers, but it couldn't be finished in time:

"We have a terrific in-game level editor running on the PSP which our designers used to create all the levels in the game. Unfortunately, we didn't have the time to get this running on a commercial PSP or implement all the necessary user friendly features we would have needed if it was to be shipped with the game. As you could imagine designing Crush levels can be tricky at times."

Of course, the developers would have more time to work on such a mind-blowing feature in a potential sequel ... something Zoe Mode isn't denying. "It's something we'd all love to do since there are so many features we didn't get the opportunity to put into this version."

PSP vs Wii: graphics showdown

The guys at Sega Nerds have noticed something that may upset some Wii fans. They insist the PSP version of Alien Syndrome looks as good as, if not better than, the Wii one. The Nerds point to cleaner and clearer textures that lead to the improved PSP visuals (though you can use the image above to judge for yourself). Certainly no one thinks of the Wii as a graphical powerhouse, but it should be putting out better graphics than the PSP. So is the Wii's Alien Syndrome graphics a victim of PSP being the primary development platform, an unfinished product, the game engine, an inexperienced developer or something more damning? Either way, the very existence of the Wii means more games for PSP due to several developers' desire for cross-platform releases and in the end, that's all that matters to PSP owners.

[Via Nintendo Wii Fanboy]




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