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Posts with tag PaulMottram

Level editor abandoned in Crush (but could appear in sequel)


This awkwardly-worded headline does a horrible job at conveying the incredible excitement that surged through me when reading Sega Nerds' interview with Zoe Mode. Paul Mottram, producer of Crush, revealed that there was an in-game level editor used by the developers, but it couldn't be finished in time:

"We have a terrific in-game level editor running on the PSP which our designers used to create all the levels in the game. Unfortunately, we didn't have the time to get this running on a commercial PSP or implement all the necessary user friendly features we would have needed if it was to be shipped with the game. As you could imagine designing Crush levels can be tricky at times."

Of course, the developers would have more time to work on such a mind-blowing feature in a potential sequel ... something Zoe Mode isn't denying. "It's something we'd all love to do since there are so many features we didn't get the opportunity to put into this version."

Creating the surreal world of Crush


Cynics complain that the PSP has no innovative games. However, do their complaints have validity in the face of the upcoming PSP-exclusive Crush? This recently revealed title combines 2D and 3D gameplay through the innovative "crush" mechanic, and Paul Mottram spoke to Pocket Gamer about the challenges in creating the game. Mottram notes that the game was built with the PSP specifically in mind: the PSP was the only system to offer the horsepower and portability needed for this quick-thinking game.

The unique art style of the game takes its inspiration from a variety of sources. Mottram explains, "Our lead artist, Jon Taylor, worked closely with Sega's creative department to come up with a unique style. Influences ranged from Tim Burton, Terry Gilliam, Mike Mignola, Giorgio de Chirico, Max Ernst (or any of the surrealists), and Escher. We wanted to have a darker side to the game which carries through into the art style and even music. The main character, Danny, isn't a superhero; he's a sarcastic miserable everyday guy who just wants to get some sleep."

Read the full interview at Pocket Gamer.

Download the trailer:
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