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Posts with tag Atlus

PSP Fanboy hands-on: Yggdra Union

Wow, Yggdra Union is tough. That's probably the first thing you'll say after getting through a few matches of Atlus' upcoming PSP SRPG. It'll take a few battles to wrap your head around the unique mechanics of the card game, and although the game does an excellent job of holding your hand, don't expect an easy romp, even in the second battle in the game.

Yggdra Union is a tactical card RPG that will test your tactical capabilities through and through -- there's no grinding here to be found. Battles are typically multi-tiered: just when you think you're done with a level, a new set of increasingly difficult reinforcements appear. However, because your character's morale (essentially, their HP) carries over from battle to battle, across every level, each battle is decisive. If you make too many mistakes with one character, you'll notice that they'll be at a serious disadvantage in upcoming battles. And don't think about grinding to level up your characters: you can't. The story moves at such a brisk pace that your success depends solely on your ability to choose the right cards, and decide exactly how to move your characters through the map.

The basics of battle are easy to explain, but the full ramifications won't truly make sense until you get the game in your hands. Before each conflict, players can choose a certain number of cards. Cards will grant players special abilities, but also have important stats like number of spaces players can move, card strength and weapon affinity. Quite possibly the most important thing to pay attention to is the weapon affinity: certain weapons are stronger than others, and these will be one of the primary factors of a battle's success. For example, swords are stronger than axes, but axes are stronger than spears. Spears, on the other hand, are stronger than swords. This circle gets more complicated with the introduction of magic users and archers.

Gallery: Yggdra Union

Continue reading PSP Fanboy hands-on: Yggdra Union

Neverland Card Battles brings even more SRPG action to PSP this Fall

PSP really is THE system for SRPG fans, with classics like Disgaea and Final Fantasy Tactics taking center stage last year. This year, the trend continues with R-Type Tactics and now ... Neverland Card Battles. Coming this Fall, this SRPG comes from the folks at YUKES (with distribution being handled by Atlus).

A war between human and demons wages on in Neverland, and players must control the Dominators to prevent an evil god from awakening. By using special Spectral Cards, players will be able to banish the evil Hellgaia and save Neverland from certain doom.

"The original Japanese version of Neverland Card Battles was extremely well-received and caught our attention as the best trading card game out there," said Ken Koyama, Manager of Product Development at YUKE'S Company of America. "We have enhanced and optimized NCB for the portable experience, and will offer one of the finest card-strategy games ever created for the PSP this fall."

Gallery: Neverland Card Battles

Atlus officially announces Yggdra Union [Update]

Atlus is sending more love to PSP on September 16th, as it releases the PSP version of Yggdra Union. Originally released on Game Boy Advance, the PSP version adds completely remastered audio and visuals, featuring the art of Satoko Kiyuzuki. Fully voice dialogue in both Japanese and English, widescreen support, additional difficulty settings and new unlockable content are all added for the American PSP release of this RPG. This looks to be quite a remarkable localization, we must admit.

Check out the first screenshots in our brand new gallery, and stay tuned for more in the coming months.

Update: Okay, so not everything is fully voiced. Atlus' Aram Jabbari noted that "there is some in-battle dialogue that is not voiced." We're not complaining, Aram! Things sound good.

Gallery: Yggdra Union

Yggdra Union likely coming to the States via Atlus

Atlus looks to be bringing even more love to PSP. After the release of R-Type Command, it looks like they have their eyes set on the RPG, Yggdra Union. The Atlus front page was updated with the image (above), and the cards on display look incredibly similar to the ones featured on Sting's official Yggdra Union website. Check out Siliconera to see the evidence.

The reveal will happen on June 9th, so stay tuned to see if Spencer's sharp eyes are correct on this one. We're pretty certain that he is.

R-Type Command: new screenshots

If it's on the PSP, it's going to be tactical. R-Type Command is a unique strategy-infused interpretation of the classic side-scrolling shooter. Atlus is handling the US release, and they've just unleashed a few new screenshots for you to enjoy.

These new screens will give players a new glimpse of the battle against the Bydo. R-Type Command is scheduled to release on 5/6/08.

Gallery: R-Type Command

The R-Type debut trailer

Guess that God of War disc that Sony sent us had us a little ... distracted. We forgot to show you the debut trailer for R-Type Command, coming to PSP this May. This new iteration takes the series to a bold new direction. But is it the right one? Take a look at the trailer and tell us if you think a strategic approach on Irem's classic shooter works for you.

R-Type Command coming to PSP on May 6th

It seems the rumour from November turned out to be true. Atlus USA has today announced that R-Type Tactics will be heading to the US under the new name of R-Type Command. This entry into the R-Type saga will be in the form of a turn-based strategy game and will be available from May 6th for the recommended price of $39.99. We're happy to see this game finally make its way out of Japan, but why so late? May 6th couldn't feel further away.

Gallery: R-Type Command

Yggdra Union remade for PSP

The cult Game Boy Advance RPG Yggdra Union is being remade for the PSP, according to the latest issue of Famitsu [via IGN]. The hard-to-pronounce game plays similarly to the Fire Emblem games. The PSP version will feature enhancements, such as new characters, voice acting, and a new widescreen presentation -- but won't be available in Japan until January 2008. There's a lot of time to add new content before then.

English Riviera screens are titillatingly funny

The upcoming RPG, Riviera: The Promised Land, has certainly gone on a long journey. It first appeared on the WonderSwan Color. Then, it was enhanced and ported over to the Game Boy Advance. Now, it makes yet another appearance on the PSP, with newly revamped everything. (Sounds like another RPG that's heading to the system.)

New screenshots from Atlus have revealed something we didn't expect: a surprisingly sharp-tongued script that seems a little heavily focused on the feminine figure. Seriously, you won't count just one reference to bust size in our new gallery.

Although based on years-old tech, these screens look pretty sharp. Good 2D never goes out of style, right? Expect more on Riviera as we get closer to its release next month.

Gallery: Riviera: The Promised Land

Riviera: The Promised Land makes it way to the US

Like Disgaea, Riviera is a 2D sprite-based RPG that hardcore gamers seem to be entranced by. However, unlike NIS's darling, Riviera is actually finding a US release. It'll arrive in June, featuring new event scenes, a CD-quality soundtrack and a dual-language track for voice acting (wow!). That's something the GBA version never could've handled. Heck, even the DS wouldn't be able to do that.

[Thanks, Bud! Via RPGFan]

See also:
First Riviera: The Promised Land video released

PSP Fanboy review: Monster Kingdom

Note: You may be interested in reading our extensive hands-on preview.

The PSP has no shortage of RPGs in its library. Yet, why have none found true success on the platform? The role playing games that have been arriving on Sony's portable have tended to be formulaic, generic, and littered with technical flaws (such as painful load times). However, Monster Kingdom: Jewel Summoner is a great step in the right direction. While it may not provide truly original gameplay, or characters, it's executed in fine technical form, making it easily the best RPG on the system so far. While it certainly has its share of flaws, anyone longing for an accessible, addictive, and well-crafted RPG will want to seriously consider Jewel Summoner.

Continue reading PSP Fanboy review: Monster Kingdom

PSP Fanboy interview: Monster Kingdom

Sammy Matsushima, Project Lead from Atlus USA, and Clayton Chan from Atlus, both took some time to talk about the upcoming PSP-exclusive RPG, Monster Kingdom: Jewel Summoner, which comes out next week. Don't forget to check out our previous coverage of the game, including an early hands-on preview.

PSP Fanboy: Monster Kingdom took more than a year to bring stateside. Why did Sony skip publishing the game for the US market? What has Atlus done that Sony may have been unable to?
Sammy Matsushima: Without going into too much detail, when the title was released in Japan, we contacted SCEI about the rights for a US release. The game was created by GAIA, which is headed by Mr. Cozy Okada, a former lead game designer at Atlus Co. Ltd., so we thought it would be natural for us at Atlus U.S.A. to bring the game over. The reason it took us some time to bring it over is due to development schedules and that we took a lot of care in doing the localization right.

Continue reading PSP Fanboy interview: Monster Kingdom

Jewel Summoner video preview

I wrote up an exclusive hands-on with Atlus' upcoming RPG, Monster Kingdom: Jewel Summoner. This video, provided by, gives you a better look at the first few hours of gameplay that I went through. Once again: notice the complete lack of load times.

Exclusive Monster Kingdom: Jewel Summoner preview

The kind folks at Atlus sent us a review copy of their upcoming RPG, Monster Kingdom: Jewel Summoner. I have to admit that the first few hours of gameplay have me genuinely impressed, and I can't wait to play even more.

Monster Kingdom comes from the developer behind the cult-favorite RPG Shin Megami Tensei. While the game shares some gameplay mechanics with this hardcore RPG, don't expect to see the dark themes that were present in the SMT series: so far, no one has been crucified. Because of the game's somewhat cheery, and generic anime storyline, Monster Kingdom feels more like Pokemon than SMT. However, that's not necessarily a bad thing.

Continue reading Exclusive Monster Kingdom: Jewel Summoner preview

Some kind of Monster Kingdom

Elaborate costumes? Check! Magic seals? Check! Monster battling and androgynous men? Check! Well, according to my checklist Monster Kingdom: Jewel Summoner is indeed a Japanese RPG. While it sounds similar in title, this game has nothing to do with Capcom's Monster Hunter series. According to RPGamer the game features monster breeding, wi-fi battles and trading, over five hours of voice acting and a soundtrack featuring ten loved RPG composers. The game comes from Cozy Okada of Shin Megami Tensei fame.

For the curious, Gamespot has new screens of this Atlus RPG. If after seeing those screens you're anxious to play it as soon as possible, have no fear. You can get grabbed by the jewlies soon since Monster Kingdom: Jewel Summoner hits store shelves this February.

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