
Simply listing all of Resistance's features doesn't convey the simple fact that Resistance Retribution is a lot of fun. Being able to switch to an auto-target and manual aiming mode on the fly is what really makes Resistance as playable as it is. It may seem strange at first, but pressing the Left button on the D-Pad to toggle between manual and auto aim comes rather easily. The proximity of the Left button in relation to the L shoulder button makes it an intuitive change. We were able to take cover, pop out and take out a few enemies, and then aim at a few snipers afar without struggling at all. Once again, Bend has crafted a control scheme that takes PSP's limitations into consideration.
At this point it should go without saying that the graphics of Resistance Retribution are stellar. However, it's hard to convey how smoothly the action runs on the PSP. We didn't run into any dips in framerate, in spite of the number of enemies and particles being rendered on the screen. It's incredible to see how much power the team at Bend has managed to squeeze out of the system. It really has us wondering if they've managed to get everything possible out of PSP (we cannot imagine games looking better than this).
Although we were unable to play the multiplayer, we were thoroughly impressed by the single player demo. Even the load times appear to be rather respectable. While the game is loading, players will be treated to a mission briefing which gives them everything they need to know about the upcoming level. A small change like that shows the developer's insight into the PSP. Too bad we'll have to wait until 2009 for what will undoubtedly be one of PSP's finer games.













Reader Comments (Page 1 of 2)
7-21-2008 @ 5:28PM
cyberkool said...
the gallery pics look good, i might buy this
Reply
7-21-2008 @ 5:42PM
Jeremy said...
Erm, didn't they do basically that in their Syphon Filter games? (the briefing during the loading screen?).
I'm sure this will be good. But one game (that is likely short) coming sometime in 2009 is hard to get excited about, especially as we don't have another Syphon Filter to look forward to.
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7-21-2008 @ 6:06PM
Jacksons said...
Day one purchase also confirmed, for me anyway!
Reply
7-21-2008 @ 6:07PM
Alien said...
Cant wait ... most waited game ... the next CoO ? Well I dont think so but I still want it badly :D
Reply
7-21-2008 @ 6:13PM
Mike said...
I hope that the game is not short and if there is multiplayer, AI bots would be greatly appreciated.
Reply
7-21-2008 @ 6:30PM
Wrathbringer said...
I'm a huge Resistance fan, and I'm definitely getting this one. While I do worry that it will be short a la CoO, so long as it's fun I won't care.
Reply
7-21-2008 @ 7:11PM
drdre74 said...
This looks like its going to be a great psp game. I'm really hyped that its done by the same studio that did the syphon filter games. I've never played Resistance, just never really got into all the hype. But I'll give this a go.
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7-21-2008 @ 7:35PM
Brian said...
Day one for me too! This developer did a great job on Syphon Filter for the PSP, I'm looking forward to seeing what they do with Resistance.
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7-23-2008 @ 7:34PM
Vincent said...
You should play Resistance man. I was skeptical at first too. Hell, I refused to play ANY FPS. But I decided to give RFOM a go and damn was I pleased? Now I can't wait to get my hands on Resistance 2 and this!
7-21-2008 @ 7:44PM
Seba501 said...
Wow, i really think the PSP needs a new stick, but considering Socom fireteam bravo and now resistance retibution i can wait fot it.
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7-21-2008 @ 9:07PM
cafecito said...
I'm not sure.... I guess I'm one of the few who dislikes the FPS controls of Syphon Filter, and this game looks like it'll have the same mechanics. Hope it has alternate controls. I'd love a "chili con carnage" feel.
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7-21-2008 @ 11:50PM
Hashbrown Hunter said...
Chili Con Carnage was an insane amount of fun to play. Definitely recommended to anyone who hasn't played it.
Yeah it would be great to have those kind of controls.
7-22-2008 @ 2:02AM
cafecito said...
Indeed! Those controls are simple, intuitive and fun. Sure, there's lock-on feature (which people seem to dislike nowadays) but that's compensated with the use of evasive jumps and maneuvers.
7-22-2008 @ 9:27AM
drdre74 said...
chili con carnage sucked booty nuts.
7-22-2008 @ 3:11PM
cafecito said...
syphon filter sucked booty nuts
8-25-2008 @ 8:13PM
aj said...
Booty nuts?
7-21-2008 @ 10:53PM
Mr.U2 said...
Hey, I was wondering if there was any possibility of a demo planned. Since both Syphon Filter games had a demo, I was just wondering if anyone had heard anything. Thanks!
Reply
7-22-2008 @ 9:25AM
joey said...
Just played through Logan's Shadow again.
Really solid game.
Can't wait for this.
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7-22-2008 @ 9:36AM
Philip said...
wow judging by the screens i could come out earlier than scheduled, but i'm not gonna hurry perfection either!
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7-22-2008 @ 10:59AM
FoShizzle17 said...
I really hope they keep the controls like in Syphon Filter. I better be able to move with ^O[]X and aim with the analog. I hate auto-aim/lock-on also so I hope you can turn it off.
Overall this game looks really nice. I hope it's as good as syphon filter LS
Reply