
The stuff that comes out of every game in the series has always been top notch, and Ready at Dawn's Chains of Olympus is no exception. The hard work put into Chains of Olympus makes us wonder if the developers themselves adhere to the hardened Spartan culture that they so skillfully instilled in Kratos. Like the strictly disciplined Spartans, do these developers kill off straggling animators, modelers, and ilk if production standards are sub par? We only jest of course, but their skill in game design is so analogous to Sparta's warriors it's hard not to try and draw parallels.

The first thing that many gamers will notice is that the series narrator Gaia is back to give us the scoop on what's going down with everybody's favorite Spartan general. The game kicks off with Kratos in Attica, and just like in the demo, he must defeat the Persian army and their mighty Basilisk. From here is where the focus of the game shifts, and apparently a new evil and a new calling arises. Kratos, eyeing the distant horizon, spots a fiery object fall from the sky; curious, he seeks out the fallen object. In doing so, his journey takes him as far as the depths of Tartarus -- the underworld.
Despite the seemingly alluring plot, the actual narrative is not quite on the epic level like the previous two titles. So don't go into this game expecting to see something like Homer's Illiad. While there's a feeling that lingers that there could have been more, it is expected that Chains of Olympus was not meant to be a full-blown prequel but rather it's a side story fleshing out a bit of Kratos' accursed past. The game does achieve its goal of telling that side story, weaving an interesting tale, and all the while still leaving a lot of room for a proper prequel.
On the flip side, God of War games are not particularly well-known for their depth in storytelling; these games are famous because of their compelling level designs and action-oriented battles. Both of which, Chains of Olympus retains faithfully.

The level designs do well in spacing out the action and puzzle portions of the gameplay. There's a good flow between these elements which also makes the pacing from battle to battle fit like a glove. At first, as in the case of Attica, the levels seemed to be way too linear; however, this problem is remedied in the later stages. Most of the puzzles are not that tough; they're all pretty easy to crack, so there are no worries about getting stuck on any one of them. If there were worries about getting stuck somewhere, it would be in finding the right path because some of the environments and the PSP's relatively small screen make it hard to see destructible barriers or climbable walls.
Battles are entertaining skirmishes due to the game's intuitive controls. Weapons and magic are easy to use; the only difficult move to execute is the dodge role which requires holding down both shoulder buttons and flicking the analog stick in the direction you want to move. Enemies provide just the right amount of varying difficulty -- from quick-kill peon soldiers and harpies, to the combo-input kills of Medusa creatures and the giant Cyclops.
One minor criticism about in-game fights is in the boss battles. The bosses themselves are great. They're challenging and it's enjoyable to figure out the winning strategy to take them down; however, the major problem is that there are far too few of these unique challenges. There are only three major boss duels throughout the game, and it would've been great to have had one more. Honestly though, it's not a game breaking issue, but it wouldn't of hurt to just have squeezed one more boss battle in there.

Kratos has two weapons: his default Blades of Chaos, and the Gauntlet of Zeus which is received much later in the game. The weapon choices does seem lacking, but there isn't really much need for another one as his default blades are great to work with and the gauntlet is used for breaking enemy armor or breaking through certain areas in levels. Kratos will also come across a shield and there are three magic spells for him to learn. The magic is actually quite adequate as each one is useful in different situations: the Efreet summon is good for swarms of nearby enemies or for huge powerful foes, the Light of Dawn spell is a good range attack, and Charon's Wrath is a nice way to temporarily paralyze enemies.
It doesn't take much effort to say that the game is aesthetically pleasing; its visuals are awe inspiring for a portable game and that greatly reflects through the game's many huge environments. If the storyline for Chains of Olympus is not epic enough, well at least its levels leave that sort of air. One gripe though is that the frame rate can be choppy at times. It's suspected though that this is due to playing on an older model PSP. Newer models shouldn't have this problem.

An important note to mention is that the game is addicting. It's completely possible to have forgotten one's sense of time while playing this, which is a good thing since you know you're having fun; however, it's bad if you're not mindful of your battery life. When fully charged, the PSP battery will last approximately five hours while running Chains of Olympus; that's pretty good with all things considered.
Detrimental to this, however, is that the game is extremely short; it can be completed within an afternoon of casual play on normal difficulty. If you haven't noticed, all the criticisms mentioned earlier: lacking boss battles, lacking emphasis on story, and lack of weapons all revolve around the relatively short gameplay. While the main storyline is quick to finish, Chains of Olympus does offer some extra challenges and unlockable bonus content to keep replayability high. Taking on the five Challenges of Hades is one thing to do; another is to replay the game in the uber-difficult god mode. Completing both tasks will unlock more bonus content which includes: bonus costumes, behind-the-scenes videos, and image galleries.
While Chains of Olympus is an excellent game, it's not the definitive God of War experience that perhaps many are craving for. The fundamental differences between the PS2 and the PSP do weigh in heavily, and it's probably the reason why the experience of playing Chains of Olympus feels like it's over too quick. The transition from the console to the portable realm will probably not go ignored by those fans who've played the first two games, but it is something that isn't too difficult to get over. Despite this criticism, Chains of Olympus is one of the best experiences to be had on the PSP and one that should surely not be missed.
PSP Fanboy score: 9.0
Reader Comments (Page 2 of 2)
2-27-2008 @ 1:51AM
Bryan S. said...
As crazy as this seems, I'll probably end up renting this game and beating it a few times over a weekend, then perhaps purchase it once it gets dubbed a 20$ Greatest Hit. Oh, the joys of gaming on a college kid budget.
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2-27-2008 @ 7:06AM
Longinus said...
I have a PSP slim, and even during the demo there were some times where the fps gets to damn choppy. Anyway, can't wait to put my hands on this one.
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2-27-2008 @ 8:14AM
LM2007 said...
If i buy it and the frame rate is very choppy i will ask my money back and keep playing patapon. the only good game this month besides GoW
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2-27-2008 @ 8:59AM
Alien said...
9 .... only 9 ?!?!?!? I know its a good mark , but I would have liked a 10 :D
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2-27-2008 @ 10:46AM
thissceneisdead said...
I don't know about this game anymore. I was stoked on it at first, but it just seams to short.
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2-27-2008 @ 11:38AM
strike said...
i was looking forwards to this game, i thought Ready at dawn put a lot more into it. i kept hearing of them improving it more and more. maybe we emphasized the game in our heads, so much that it seems bad, but come on, 5 hours? bonus items better make up for it
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2-27-2008 @ 1:49PM
sdsad said...
A possible explanation might be that the game makers don't realize that most PSP owners don't play their games at the bus stop or while walking to school, they play them at home. They need to understand that most PSP owners DO have the time to play a 10+ hour game...
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2-27-2008 @ 3:02PM
sdsad said...
apperently crisis core is really short as well esp for an rpg. Like under 10 hrs or so.
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2-27-2008 @ 3:57PM
sean said...
this guy says 14 hours without side missions.and prob 50 hours with side missions
http://xcomp.wordpress.com/2007/09/27/ffvii-crisis-finished-in-14-hours-impressions-and-hints-at-an-ffvii-remake-or-just-teasing/
2-27-2008 @ 6:18PM
sdsad said...
but that's really shot for a square enix rpg esp final fantasy. And it took them how long to make sopposevly?
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2-27-2008 @ 9:14PM
mathab said...
@ Dahk
Yeah, that is the in-game recorded time for a single play-through. I suppose the experience would be prolonged by deaths/retries; however I don't think it would extend so far, as the normal (hero) difficulty is not so tough -- seeing as I got everything and maxed out all weapons/items/magic/life without trying too hard. I think others would be capable of achieving the same (if not better) results.
What really extends playtime is replaying the game in god mode. You keep all your equipment from previous play, so the experience will be slightly different.
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3-12-2008 @ 4:38PM
hatebreed3r said...
When you retry the game in god mode, you don't keep your equipment.
It took me 5h 20min to beat the game in normal mode, but it was the best 5h of my gameplay on PSP. Now I'm beatin' it in God mode, and I'm on second fight with Charon and i have 8h of gameplay yet.
Cheerz.
2-28-2008 @ 2:59PM
reed said...
Funny ass take on GOdub below. They even have a boob counter for the game.
http://www.maxim.com/entertainment/reviews.aspx?p_id=13410&src=tstcoo
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2-29-2008 @ 9:32AM
yeah! said...
i know it was confirmed that the god of war coo demo was released at the psstore on the 22!!! i has it! its awesome! took up 163 mb tho...
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3-03-2008 @ 3:43PM
KelTeck said...
I have a PSP slim and a copy of the demo disc from EBGames that runs flawlessly. This weekend I decided to download the demo from the PSN and it was choppy at several points in the game, so I'm not sure why the downloaded demo was choppy, but the full game should be Ok. AT least I hope :)
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3-04-2008 @ 5:01AM
bumble said...
I have some difficulty to understand the high rating this game receives here and on other sites if it really only lasts one evening - who plays it on "annoying" difficulty again for some gallery anyway?
I do expect at least a week of gemaplay for that pricepoint.
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3-05-2008 @ 12:32PM
fatmandoubblescoop said...
even tho its short its still worth the money but i still rather win it
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3-06-2008 @ 10:35AM
queenp said...
Is this where I win a copy of WipeOut Pulse!
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3-06-2008 @ 1:10PM
chad.d.ross said...
Sweeeeeeeeeeeeeeet! I love this game.
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3-19-2008 @ 1:22AM
josh1234 said...
this game is great i've played them all and number 2 and COO are kinda about the same in my book.
you get new weapons and magic and the shield is awsome.
it is really short but you will have trouble with the last boss and the hades challenges.
if you have the time all you need is about 2 to 3 hours and your done but the story line is great along with the fmv graphics.
if you have a psp buy it.
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