
Some may be unfamiliar with Disgaea's rabid fan base. However, it's easy to see why the game has such a strong following. This Nippon Ichi classic blends a fun, fast-paced story with a wacky cast of zany characters. The writing is incredibly sharp, wholly embracing and parodying genre conventions. For example, one of the earliest characters is simply called "Mid-Boss" by the catty Laharl. The stylish presentation and heavy use of voice acting certainly adds an appreciable amount of character to the experience.
However, that's not the only thing that makes Disgaea so appealing: the gameplay will easily have you coming back for more. The game follows the typical model of all SRPGs, but adds many touches that make it unique. Due to the huge number of factors that must be considered in-game, playing Disgaea can feel like taking a class in university. While the game attempts to be approachable, it's clear that this is a game squarely for the hardcore -- the SRPG veteran.

You can deploy up to ten characters in each battle, which can make for some truly epic, chaotic and stunning fights. Your numbers are plentiful, and you'll want to exploit that to your advantage. Setting characters near each other before an attack can trigger the chance of a combo attack. Characters will jump atop of enemies, and work together to inflict massive damage.
There are other things to remember. For example, non-monster characters can throw each other. This is more than helpful -- it's a necessity. There are times where you'll have to go long distances. Having allies throw each other is a great way of going to hard-to-reach places.
Quite possibly the most significant thing to keep note of are the Geo Cubes, which offer both positive and detrimental effects. These crystals can endow like-colored squares with a number of status effects, such as increased defense, automatic damage, and more. Destroying a Cube will set off a chain reaction where all like-colored squares are damaged. Enemies may land on squares that give them an extra set of attacks, but if you can destroy the Geo Cube in time, you'll inflict quite a large amount of damage to them. Of course, the same can happen to you.

Of course, this is but a small part of the combat system. The incredible depth and variety found in this engine puts many competitors to shame. However, the comprehensive nature of the game extends to many other areas. Character creation, for example, is something that players will easily spend hours on. The mana you attain throughout the game can be used to create new breeds of loyal monsters, but there's a catch. You'll have to get the approval of a hard-to-please jury, one that can be bribed (or beaten!) to meet your needs. It's a game in and of itself.
Items are also incredibly thorough. No longer will you be simply looking for the most powerful weapon around. Each item has individual stats, so no two swords will be exactly the same. Yes, they may have the same name, but their rarity, attack power, and more will all differ. Additionally, you can enter the Item World, dungeons that are hidden within each item. Each item presents dozens of fields to go through, and extend the life of the game quite significantly.
This is but a touch of all the things you can do in this massive adventure. Players will easily spend 30-40 hours on the adventure ... the first time around. Players are free to replay any level they want in order to level up their characters and find new loot. At the game's end, players will be able to replay the entire game for additional endings.

If that wasn't enough, the PSP version adds ad-hoc multiplayer and a brand new single player adventure, Etna Mode, which chronicles what would've happened if Etna did kill Laharal at the beginning of the game. This alone should be incentive for fans of the original to play the game -- it's like getting two games in one!
Unlike Final Fantasy Tactics, this port of Disgaea is technically sound on every level. There are practically no load times, and the ability to save between each level is appreciated. The framerate is rock-solid, and the camera controls (although annoying) are a far improvement over Tactics. The sprites look stunning on the PSP screen, and the large character art that appears during dialog sequences looks quite sharp. In spite of all the additional content Nippon Ichi has added to the game, both the English and Japanese audio tracks can be found on the UMD -- a treat for those that may want to preserve the original feel of the game.
Afternoon of Darkness isn't as accessible as Jeanne d'Arc, but for SRPG pros, this is the game to beat. The original Disgaea was a fantastic game, and adding so much new content to this far-improved port makes this PSP port the definitive version of the game. Both Final Fantasy Tactics and Disgaea are great games -- but if you can only choose one, make sure you pick up Disgaea. It easily gives you the most bang for your buck.
PSP Fanboy score: 9.0













Reader Comments (Page 1 of 1)
11-06-2007 @ 8:35PM
Hashbrown_Hunter said...
I still like FFT more, but I've heard wonderful things about Disgaea.
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11-06-2007 @ 8:37PM
Kattleox said...
If I weren't such a Level 5 fan, I would agree with them. Ah well. Jeanne still holds it's ground as one of the best SRPGS of all time.
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11-06-2007 @ 8:53PM
Xenomorph666 said...
these damn SRPG's are so addicting!!!!! I "need" this one soooooo bad. there goes more money......
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11-06-2007 @ 9:16PM
blutrane said...
wow andrew another great concise review. PSP fanboy has really come into its own over the last year and 1/2
congrats
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11-06-2007 @ 11:10PM
proudpinoy said...
this is too complicated for a pick-up and play game. though its protability is useful to complete the game anytime, anywhere. As long as you're not doing anything more important LOL
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11-07-2007 @ 1:24AM
Akamaru said...
Way too many SRPGs coming out. I want a regular ol' RPG without all the tactical grid battles. I got Brave Story already so I'm just desparately waiting for Crisis Core.
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11-07-2007 @ 5:26AM
Snailking said...
Are there any WITHOUT bobble-headed anime characters? Ugh.
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11-07-2007 @ 10:42AM
biffpow said...
Awesome review. Hit on all the points I was most curious about and a few I hadn't thought of. I was wondering whether this would be worth picking up now that I'm finishing FF Tactics. Looks like I'll need to visit the game store this week.
And as far as I'm concerned, keep the SRPGs coming on the PSP! Though I don't think there are any other scheduled at the moment, are there?
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11-07-2007 @ 11:54AM
pixelator said...
"Are there any WITHOUT bobble-headed anime characters? Ugh."
You, sir, are an idiot.
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11-07-2007 @ 1:26PM
cafecito said...
To Akamaru: You're right. Although I love SRPGs, I'm itching for another decent turn-based regular RPG as well.
To Snailking: You sir, are indeed an idiot. But, Warhammer 40000's coming soon, and it doesn't have anime or big-headed characters.
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11-07-2007 @ 4:02PM
none said...
Save game after every level? The original PS2 version had this anyway, what I'd like to know is can you save after each level inside an item? With the original, if you took your time to steal or get tile combos for the bonus items, it could be hours before you had a chance to save if you had no 'Gency's Exit' (assuming you survived a whole 10 levels)
I enjoyed the item collection in Disgaea compared to monotonous farming like FFXII or Monster Hunter but it would be good if the PSP version lets you enter an item and reap the rewards without needing to schedule enough time to reach level 10/20/30 etc.
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11-07-2007 @ 9:45PM
Makiyura said...
dood, i just picked this game up today! its awesome, the learning curves isnt as hard as FF tactics (got that on monday), both games are awesome!
must have game for on the go!
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11-08-2007 @ 5:29AM
Frastoglegnia said...
It's possible to be attached to grim-looking characters in an SRPG without (i) saying "Ugh" to anime fans or (ii) being an idiot. I can be sensitive to the levels of irony and perversity at work in a brilliant superficially cute-looking game while longing for the look of Nocturne to scratch a certain morbid itch.
I rather wish Atlus would release DDS 1 for the PSP, since the game's OOP and ebay vultures are bleeding addicts for obscene and inhumane profit.
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11-09-2007 @ 6:05AM
Kumiho said...
I must say, i've played both FFT and Disgaea on both of their original systems.. as stated, FFT loses a little bit due to the slight lag of some casting, and most battles were 5v5+. Disgaea puts you easily into battles of 10vs10+, animates the combat as wonderfully as it did on the PSP.
I don't know what happened with Dragoneer aria, but NIS really hit the spot with Disgaea -- it should serve as a checkpoint for quality in PSP games. Granted, as time goes on the games are getting better and better, this game raised the bar on performance. It would be just awesome if NIS would take this opportunity to perhaps make a team devoted to porting their other games to PSP. I've never had a chance to play through Disgaea 2 or Makai Kingdom.
One thing to note - NO you can NOT save between levels in item world. BUT you can just put your PSP in sleep mode at any time... so i guess that is "saving" enough instead of slaving yourself to a TV for hours.
I've been playing this when i have time to breath during work, and i've noticed -- this game doesn't seem to work the PSP(original model) as hard as FFT seems to. I can leave work with about 40% battery power at the end of the day, where FFT would place me at about 20%. And i've gotten 99hrs in FFT.
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11-12-2007 @ 7:46AM
Pawsie said...
I made fun of the PSP for years.. but FFT and this game are worth getting the system, in my opinion... though i still carry my DS everywhere.
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11-14-2007 @ 6:57PM
corcis said...
This game alone has justified my purchase of a PSP. I have a pile of other games (FFT, Wipeout Pure, Brave Story and so on) and none has had nearly as much attention as Disgaea. It's on my short list of "tactical RPGs I have played," but it sits on top.
I'd have loved to seen the camera controls changed for the PSP. If I remember right, FFT on the PS1 had tilt (two angles), zoom (two levels) and rotate (four corners? can't remmeber). Disgaea only ever had the rotation. It badly needs the other pieces of the camera-jockeying picture.
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