
The game plays out like a hexagon-checkerboard-style Jeanne D'Arc -- that meaning you generally move from the left to the right of a given map, issuing commands to all your units in one "phase". Each unit has a plethora of innate abilities and the options are, well, there are a lot of options for even the simplest of missions. This can prove frustrating, unless you're very much into the intense micromanagement of classics like Ogre Battle. Also, load times are horrendous: waiting for an attack animation to load every single time would probably grate on your last nerve after a few minutes. This hasn't been slated for a release outside of Japan, but let this serve as a warning to the SRPG importer -- this one might be a bit much to handle, even if you've got a pretty good grasp of Japanese. It's a shame, we would've liked to see an R-Type game of a different genre stand out.











Reader Comments (Page 1 of 1)
10-05-2007 @ 5:09PM
wheatshelf said...
i've been playing this for the last couple days and i have to agree. the lack of fluid gameplay makes me wish this was a traditional R-Type. oh well.
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10-06-2007 @ 2:11AM
alhogar said...
I had hopes for this one...in a Japanese fetish/zen Buddhist/drunk kind of way (guy who can't tell his redneck coworkers or friends about his hobby says oh by the way I'd also not like to be reduced...or rendered...or ... visible communication is dead...
join the team...stop fascism OK?
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10-06-2007 @ 8:41AM
Alien said...
I never had high hopes for this game ... Im not surprised at all that this game become a flop ...
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