How many times did LocoRoco get rejected from Sony, before it became a heavily promoted, greenlit project? Two times. At Develop conference, Tsutomu Kouno revealed that rejected the idea of a tilting 2D platformer twice. Why did Sony finally give in on the third time? He provided them with a playable demo. "It is very important to make a demo and show something that moves," he said.
It looks like Kouno-san's persistence paid off ultimately, considering the dedicated following the PSP platformer has. Considering his success, Kouno will continue making games in the vein of LocoRoco. According to Next Generation, his future games will also be "peaceful," going against the increasingly popular trend towards violent games. He also added, "In the future, I want to invent new gameplay using physical calculations and crowd AI."












Reader Comments (Page 1 of 1)
7-26-2007 @ 1:31PM
required said...
There is moja violence in LocoRoco.
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7-26-2007 @ 1:49PM
locoroconuts said...
It is a murder simulator.
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7-26-2007 @ 1:54PM
micklol said...
ya!
what's more disturbing?shooting a bad guy in the face or seeing one of you/your kids eaten by monsters???
consider this fact: Bambi is the scariest movie ever made!
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7-26-2007 @ 2:12PM
merc25 said...
micklo, obviously you have never seen The Sound of Music.
Reply
7-26-2007 @ 7:46PM
Shane said...
I hope the same strategy works for that little Galaxy's End game you showed us a while back.
Reply
7-27-2007 @ 2:16AM
Jeremy said...
OTOH, considering the game was pretty much a commercial flop (considering it's hype), it makes you wonder if Sony wasn't right to reject it.
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