Offering a peek into his inspiration for LocoRoco, designer Tsutomu Kouno once again touched base on its concept, design and production during a presentation at the Nordic Game Conference in Sweden. Fearing a "scolding," he didn't give too much away, though he did cite nature documentaries and the animal behavior of his pet fish as inspiration for some of the characters. I wonder what kind of game we'd be playing if he had a sloth as a pet?
LocoRoco was the first game he worked on alone and wasn't initially approved on its first or second presentation. Only when a demo was shown on the third attempt did LocoRoco's approval come through. We can only imagine how frustrating those attempts at describing game play would have been on a mere PowerPoint presentation. As far as the sequel is concerned, Tsotomu Kouno said the sequel would contain, "new game play based on physical calculation and crowd AI" amidst other surprises. Ideally, the "use of color and music" is the central focus for the series, attempting "to create the fun and dramatic atmosphere of a live musical." Sounds great, as long as we don't end up playing Chicago: The Game Based on The Movie Based on The Play. Personally, we welcome new ideas, but prefer more the same game play that made LocoRoco so unique. It it ain't broke, don't fix it, right?
Designer gives inspiration for LocoRoco, hints at sequel ideas
Posted May 15th 2007 5:00PM by Peter Vrabel
Filed under: Loco Roco
Tags: crowd AI, CrowdAi, locoroco, nordic game conference, NordicGameConference, scea, tsutomu kouno, TsutomuKouno
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Reader Comments (Page 1 of 1)
5-16-2007 @ 3:54AM
Ian said...
Shouldn't that be "Chicago: The Game Based on The Movie Based on The Musical Based on The Play Based on True Events?", unless of course you're referring to either the original silent version from 1927 or the remake as Roxie Hart in 1942. The 2002 version was a musical inspired by the original 1926 play. :)
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5-16-2007 @ 12:02PM
Alien said...
I would buy a new LR , but maybe if the game would be a bit more complex and puzzle-oriented :?
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