
There's something lethal about this game. How bad it is. When a publisher decides not to hype a game, and let it silently release to the masses, you know something's going on. Let's see what went wrong, according to the critics:
- Gamespot (71/100) enjoyed the game quite a bit, noting good ideas marred by poor controls - "The analog stick isn't conducive to subtle movement, so most of your "mission failed" screens are the result of control struggles. The shooting portions are standard fare"
- Games Radar (50/100) thought the game was a bore - "Star Wars: Lethal Alliance is the very definition of mediocre. The storyline isn't integral enough to the gameplay experience to really snag fans, and the gameplay won't do much for anyone else. It's cool to finally play a Twi'lek, but if Lethal Alliance is any indication, they should really stick to dancing."
- GameDaily (50/100) notes the game's poor controls as well - "Unfortunately, the poor mission design keeps this game from being a must buy. Ubisoft relied on old game ideas, such as not being able to leave a room until all enemies have been killed, or back tracking through the same bland looking environment instead of throwing the player something new. On top of that, Rianna's targeting system sucks."
Star Wars games have been notorious for being either amazing or merely mediocre. It's unfortunate to see that we got the latter.
Reader Comments (Page 1 of 1)
12-10-2006 @ 9:28PM
carterman said...
That stormtrooper looks like he's about to get a face full of Twi'lek vagina.
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12-10-2006 @ 11:52PM
Virtuous said...
Ubisoft's PSP lineup has left much to be desired. I'm glad I didn't preorder this turkey!
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12-12-2006 @ 11:31PM
drivendriver said...
The first levels are cheesy. There's too much hand-holding, and the platforming elements are too easy. The game would be more fun if zeeo gave you less information, if the path through the levels was not as well marked, and if the spots where you can jump on zeeo were more difficult to find.
But it's not all bad. Some reviewers have criticized the targeting system. Personally I find it pretty good. As I see it, being able to target the right thing at the right time is part of the challenge. When you get to Mustafar, combat becomes interesting. It's fast paced, and you will often have waves of ennemies coming at you. You have to be able to handle them while at the same time telling zeeo what to do. The combo moves are quite nice.
The controls are a bit sticky, but it's not nearly as bad as in Tomb Raider Legend, and the quality of Rianna's animations makes up for it in my opinion. The graphics in general are quite nice.
It's not a great game, and it would have been better with a streaming engine like Daxter's, but it's not bad for a game that came out on time, 3 weeks before xmas. Overall, I think the Gamespot review is quite fair, while the others are harsh (unless the reviewers have only played Coruscant and Alderaan). With a little more polish and a little less hand-holding, it could have been a great game. As it is, it's still entertaining, it beats many shooters out there, and it Star Wars.
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